How to achieve war goals stellaris. The first mentioned country declares war on the second and sets a specific wargoal, which represents the objective they hope to achieve with the war. How to achieve war goals stellaris

 
 The first mentioned country declares war on the second and sets a specific wargoal, which represents the objective they hope to achieve with the warHow to achieve war goals stellaris  i didnt think of it at the time so that is the answer but is there an easier way, like a list some where? Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace

If you reach 100% war exhaustion, the enemy can force a Status Quo peace, which will end the war early for you (but you will keep whatever you took that you also have a claim on). 412K subscribers in the Stellaris community. I have 16 robot troops landed on their homeworld currently and still 0% occupation. [deleted] • 6 mo. However, I’m still missing 55 points in my war goal to vasalize someone. This would make sense except the peace treaties last ten years. Vassalization wars are impossible to win. Demolish your administrative park to make way for more alloy forges, switch over to militarized economy, lead with Supremacy tradition, and start spamming corvettes like a madman when you encounter your first neighbor. Stellaris Real-time strategy Strategy video game Gaming. Ending a War. The war is started one of my federation ally and we are the offensive side. Which should be easy tasks but being not able to see what the war goals are I am hardly able to help. A four-day truce was. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". -must first ask in diplomacy screen, then you have 1 year to declare war. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Even if it were possible to mod that in though (I don't think it is) you would have the problem that "Impose Ideology. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Similar to how system ownership transfers via claims. 3. In many 4x strategy games,. You now own the system. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. I'd love to see that chance based on the magnitude of the act (eating 4 pops vs eating 80 in a given period) and the target (eat 4 primitives in. how can i be losing?! will they surrender eventually? or did i miss something?Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Arathorn-the-Wise • Necrophage • 1 yr. Since you satisfy both of those requirements, it should still be an option. They always have at least a few hundred fleet power, and can have alot more if they built defense platforms. Yea, that would be good. Which makes no sense. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. "Achive war goal" is really only needed if you claimed everything. if you press status quo - the war ends and you get what you've got. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. If you defeat all other empires you will get a victory screen. The attacker does not get ticking warscore at all, space battles outweigh planetary occupations (sucks if you can only get one spacebattle out of your enemy), the capitol is just another. Status Quo? They go free. Stellaris wars aren't like EU4. Tributary war goal. After invading every planet and capturing all their systems the war ends with status quo. But I can't select the option. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. ) They have friends. But he is weaker but not that much weaker than me. My Lovecraftian cult needs to bring about the end of cycle. Stefan Anon 62. The wiki says -50 surrender acceptance. Seaghauwn Aug 11, 2018 @ 8:15am. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. It's listed as a defensive war (Desperate Measures edict works) and my federation's war goal seems to be vassilisation. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. Instead of being a defensive war to prevent occupation of their alliance member, the war goal should change to an offensive war of liberation (either from occupation, or vassalage). Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. That’s one of the best parts of stellaris; if you wanna play a way other people don’t, fuck em, do what you want. I was at 29% War Exhaustion and they were at 100%. In case of total war there is no achieve wargoal. Achieve war goals causes the loser to change their ethics, in theory the middle option would cause a faction to spawn from the conquered worlds. Decleared war on an empire to make them my tributary. The most desired outcome for an attacker, of course, is victory. In total war anything you lose, or take will be instantly lost, or taken. Jun 7, 2019 Jump to latest Follow Reply I'm in a subjugation war, and I currently control every planet and every system. so i was. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. Stellaris. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. Or is it just a list to pick from. Which makes no sense. I'm holding out for Achieve War Goals because the enemy holds two unclaimed systems that I'd like to retain. Depending on your warscore & enemy's war exhaustion(?) select Achieve war goals on the new war with 0% warscore giving you control of even unoccupied systems and planets. War Conclusion. If you've already occupied all of your targets systems and planets, try the "status quo" option. Crusades for spiritualists seems a pretty easy and obvious feature. 2: Claimed. ago. ; About Stellaris Wiki; Mobile view Otherwise, if their war goal is to conquer, you better hit "Achieve War Goals" to avoid losing territory to them. Stellaris is not well-suited for the technology and economic victories we see in other games, and the diplomatic victory conditions in most 4Xs are dumb, with Civ being an exception. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. It doesn't look like there will be a casus belli system per se. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. Steps to reproduce the issue. Name ID; Absorption. #11. ZeeGermans27. Even in Status Quo, you usually get to keep systems you Claim if you fully occupy them (station + all inhabited planets successfully invaded). This casus belli allows a smaller empire to carve. 0 unless otherwise noted. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. You say it is too hard, but it sounds like you are winning the war easily. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. A significant portion of the issue came from the other ongoing war my enemy was involved in being able to take the systems and planets I'd occupied, but I wasn't able to take them back, because I wasn't hostile to that empire, but the would-be vassal was. It says I need to get animosity casus belli in order to wage a war of humiliation. I conqueed most of my enemy's teritory but the war goal has't moved very much , any adive on how to complete the war goal ? 1. I can never achieve the war goal score. . #10. It's an improvement to EUIV's and also more aligned to future warfare than either EUIV, CK2 or the current Stellaris system. Add a Comment. A Weapon of Mass destruction should be making empires capitulate. Hover over the "achieve war goals" button to see what affects it. The occupation percentage is 0%. then the next time around the hive mind was busy with other wars, but the xenophobe to my west declared war alone. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Which makes no sense. War is ineveitable. it's a total war casus belli. The final component is war exhaustion. of. However, I’m still missing 55 points in my war goal to vasalize someone. It's also important to note that even with other war goals, claimed systems that are fully occupied do still change ownership. if you capture the system it'll became yours immediately. so you fight for keeps on anything. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. this is where the bug seems to occur. The war command is useful when you would like to change the balance of power in the game, particularly if a certain empire is growing too powerful, or you want to. 11. You have loads of different casus belli for different types of empires, unity and society tech that reduces war exhaustion and claim cost. lol I guess I will have to try Apollysis advice and switch to my ally. Easy solution is blow up a few planets ai generally surrender after some time. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. The war exhaustion in this game does not work well. Search our database of 60 Stellaris war goal IDs. So, yeah this happened. You might have to occupy some of their territory. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. ago. Change your war policy to liberation wars. In a stellaris multiplayer game yesterday we declared someone a crisis by the galactic council. seakingsoyuz. I would say it sticks. The ai can embrace factions and become something else but I. ago. One thing to give it a quik fix is to set it to a higher number and scale vassalage/protectorate accordingly. Best. Achieve war goals means you've conquered all the systems you've put claims on. Just wondering if I should list every option. Allies add way too goddamn much buffer against war goals! Fix it! So I decided to force vassalize my neighbor, who has been a pest to me all game until I started crushing everyone else with my fleets that are now approaching 100k each. That said, if you're in a war of liberation or something and you also want to gain territory in the process, you will always gain any claims you occupy at the end of the war, so you can achieve multiple goals at the same time. ThePromethian. It doesn't mean the rest of the Alliance has to give up though; the war goal should simply change. • 3 yr. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Which makes no sense. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. War is ineveitable. This command would make the empire with ID 9 declare war on the empire with ID 0 with the war goal 'humiliation'. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. • by Veritech_101 I'm at war and can't achieve my war goal, despite conquering my enemy and all their allies I declared war on an empire and their allies and I've conquered all. In a subjugation war, if you manage to get the enemy to surrender, their entire empire will become your vassal. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. Which makes no sense. Build 3-5 invading armies and once they finish building click on the embark all and bam! Transport ship! When you embark an assault army from a planet, they automatically get embarked in a transport ship. Very simple. something-quirky- • 2 min. Or is it just a list to pick from. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Add a Comment. Instead if you declare war on someone and decide to exceed 100 warscore and want to grab all of the enemy's planets, then other empires should have a diplomatic penalty with you since you are being too expansionist and aggressive. *These are nicknamed "Total War" wargoals after the Colossus; which gives a similar style wargoal to any empire in the mid-late game. A war goal is not something you have to achieve in order to win the war, but rather an effect that will happen as a result of winning the war. 4. Fast forward the federation has been at 100% war exhaustion for a long time (it's currently 2480 and the war started in 2436). War is almost inevitable in Stellaris . Great job ruining a great game, im ♥♥♥♥♥♥♥ done. Or either of you having a colossus. However, I’m still missing 55 points in my war goal to vasalize someone. A Weapon of Mass. But come on, the war goals for this kind of war was stupid to begin with, and the outcome from the status quo was dumb as well, even though it kind of makes sense. I just figured they were some systems and the one planet he controlled. i didnt think of it at the time so that is the answer but is there an easier way, like a list some where? Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. I was at 29% War Exhaustion and they were at 100%. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. A Weapon of Mass. r/victoria3. Use the "Table View" and "Card. you can increase your opponents exhaustion by killing his dudes, taking territory, and raiding planets. If you click on the war progress icon at the bottom then you can set war goals if it is still early on in the war. Having unoccupied claims gives you -10 for each system and -100 for each colony. Generally this is a bad idea, but it is an option. If status quo, make sure the enemy isn't occupying any system they have claimed either. ago. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. You're hovering over status quo, it appears, and not achieve war goal. I fought a huge war to take over one of my neighbors as a new vassal (with status quo), and watched as the new civ literally deleted itself by breaking every single one of it's planets into new civs. I can't seem to win a war no matter what I do. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Plus edicts and tech that generate more resources. A Weapon of Mass. Cannot achieve vassalize wargoals I'm playing as a feudal society empire right now, waging a war of subjugation on the empire to my west. 3. Furthermore, there is a second weighted value based on 'how much you lost vs how much you had' in value. humiliation of your enemy or to make them have the same ethics as you do. Just have a high end tech or a option for fanatic purifier spiritualist to declare crusade. Total War only ends with a Status Quo (Achieve War Goal will have the winner completely absorb the loser, and the AI will never accept it). surrender_acceptance = <int> – Determines AI surrender acceptance. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. If you hold those systems you claimed by the time you sign the peace treaty they are now yours. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. See full list on stellaris. A Weapon of Mass. I'd love for those goals to be hidden and each act that supports said goal (i. The wiki is painfully lacking on this topic. There are two ways to end a war. step 4 : when you take a system with a planet in it land your army units on the planet to take it. Stellaris gives you multiple ways to achieve goals, but you'll almost certainly fight other empires, but war is not easily mastered. Because this empire I'm at war with is also at war with another empire which I am not federated with, this other empire has occupied planets and systems which is not contributing to my %100 occupation rate. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Which makes no sense. Unless you're very close to winning, the war will end before you can achieve your goals/destroy the enemy empire. #10. Exactly as happened to France in WW2. Fluffy-Tanuki. A Weapon of Mass. I just wiped them out. The person that has been declared a crisis was allied to another player. I remember there was a picture going around where the devs were testing out how the War exaustion system would work, if the penalty was a large debuff to empire influence and stuff. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. I bombed every planet he had into a tomb world except his homeworld. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. Content is available under Attribution-ShareAlike 3. You don't have anything occupied. Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. In total war anything you lose, or take will be instantly lost, or taken. If the war caused you to lose your commercial pact with their ally, you may very well have started a. I can't force the war goal, because even if i have occupied all systems and took his planet, War exhaustion as currently implemented is pretty nonsensical too and badly in need of an overhaul. Still suffer from the occupation unhappiness and such, and a bummer when it splits into multiple sectors, but a nice second option. Hide filters. to be honest wars in stellaris except those done in total war are just frustrating. this means that. If you click on the war progress icon at the bottom then you can set war goals if it is still early on in the war. I tried sending my fleets into their territory, the starbases and outposts change to green, although the galaxy map's territory borders don't change, but the value on the "achieve war goal" button in the war screen never seems to change in my favour to a point where I can select it. Regardless of your war goal, the way to win a war is always the same: have a stronger military than them, and destroy their ships and occupy their systems and planets until they give up and surrender. step 3 : start taking systems with your flees and put your army right behind him. A Weapon of. reiryc7 May 13, 2016 @ 12:57pm. 4. 3 (9d15) - Impossible to achieve war goals in vassals war agains revolted empire Game Version v3. A searchable list of all war goal codes from Stellaris. tempest. Fluffy-Tanuki. 1 day ago · On November 22nd, after weeks of indirect talks, the Israeli cabinet approved a deal that would see Hamas free 50 women and children out of the roughly 240 hostages. A Weapon of. I made a lot of mistakes and read a lot of info on the web and looked at a lot of videos but nowhere do they really teach you how to play. We are now done with the war but we can't peace out. 19 hours ago · “I want to be clear, the war continues. Last edited by Elitewrecker PT ; Dec 29, 2016 @ 6:57am. I would love to play a game with warscore set to 1000 instead of 100. Stellaris is a sci-fi grand strategy game set 200 years into the future. 4 Kennedy. Just wondering if I should list every option such as vassalize,. just put an end war negotiation system in the game that allows you to pick what war goals you achieve as they do in EU4. However, I’m still missing 55 points in my war goal to vasalize someone. Last edited. Which makes no sense. Exactly as happened to France in WW2. The final component is war exhaustion. 5. Posted October 08, 2018. On the right side of the war screen is your enemy. You can set them in the war screen. 4. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. This is accomplished in a variety of ways but is often affected by War Fatigue. When an AI empire is about to declare war it. Which makes no sense. . How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. Changing the tributary system to work better within the war system of 2. ago. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. However, I’m still missing 55 points in my war goal to vasalize someone. You have one year to set wargoals, if you don't then when the war is over you get nothing. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. The_Serbinator Apr 19, 2018 @ 4:23am. emptiness Apr 5, 2020 @ 9:01am. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Why is. Maybe changing it so you get 25% of the income from claimed systems upon a status quo piece. and again vice versa. Trials of advancement is a war goal to replace someone on the Imperial Council. wg_allegiance:11. You may want to drag the war on forever but the people who are putting their lives at risk in the battles, the people who's jobs depend on peaceful trade, the people who are waiting for a chance to dethrone your God-Queen (and more) might make you change your ways. In an offensive war, your goal should be to take whatever systems you have a claim on while avoiding getting yourself to 100% war exhaustion. The difference in what we experience may come from playing on different difficulties. Which makes no sense. Then clicked on one of those and cycled thru all of them. Lastly, bombardment is done by your regular battle fleets, not armies, simply place them in orbit over an enemy planet and they will begin. You need to have a total war war goal. It looks at the whole picture. lol). them surrendering or you enforcing war goals during a claim war = you get everything you have claims on regardless of if you've fully occupied it or not. Which makes no sense. Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. But if the empire has a powerful ally on the other side of the. #1. There is actually something to be said for paying attention to the game giving you a red warning flag. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. This is accomplished in a variety of ways but is often affected by War Fatigue. Content is available under Attribution-ShareAlike 3. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. 11. When I tried to take over the planet and many of my armies died, resulting my War progress also reaching 100, I received a warning that the enemy can force peace in 2 yearsWhen your war exhaustion hits 100%, a 6 month countdown begins, at the end of which the other side can force a Status Quo peace treaty on you. I searched that screen like a dozen times before. Negative relations with all other empires (though not nearly as bad as genocidals), start the game with the ability to abduct enemy pops with the raiding bombardment stance instead of plain bombardment, and the ability to declare war with the casus belli of despoliation which forces them to pay you resources when you achieve it. I killed about half his population, destroyed his fleet, took all his systems and I haven't archieved my war. . A Weapon of. When their WE hits 100%, focus your fleet to occupy their critical systems (i. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Or if their war goal is to vassalize or to push their ideology onto you and they managed to take over even one of your planets, hit "Achieve War Goals" or get those planets and the systems their in or you'll lose them as a new. since i had already been in a war against him, it seems it auto-set the war-goals to the same as the previous war, the one against the hive mind war leader who cannot be liberated. -must first ask in diplomacy screen, then you have 1 year to declare war. In my current playthrough my only goal is to have my vengeance on an advanced start empire who stole a relic world from me. -must be superior in relative power. You can have a system entirely occupied by hostiles and because for both of the belligerents not having full control, they will both have that counted against them in terms of war score. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. A place to share content, ask questions and/or talk about the 4X grand strategy…Declare war on his vassal and as long as his overlord comes to new war and becomes war leader this exploit is valid. Answer is no. The UFP should be able to "pacify" aggressors, but an unprovoked "Impose Ideology" war of aggression is completely against the UFP lore. Novel War Goals - completely new wargoals [ENG/GER] This mod adds several new war goal types to Stellaris to give you (and the AI) more options for your offensive diplomacy. ago. Typically, by being a fanatic purifier (or them being a fanatic purifier). However, I’m still missing 55 points in my war goal to vasalize someone. Select the system (s) you want to claim. It worked in every other game, but not this time. The person that has been declared a crisis was allied to another player. how can i be losing?! will they surrender eventually? or did i miss something?Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. This way, if you just want to take a few systems off of a. Call it something else but this is what I'm talking about. 1 Answer. to which. That's unrelated - you're describing a situation that involves multiple nations who are fighting on the same side in a single war. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. If the vassal doesn't like it they should get help from another empire and rebel. I own occupy 100% of their territory, they have 100% exhaustion and my fleet is 50k where they started with about 10k. I had claims on about a third of a neighbors systems and then declared a subjegation war. However, I’m still missing 55 points in my war goal to vasalize someone. May 19, 2016. In an offensive war, I have occupied every system and planet. The game let me choose hostile takeover, so I assumed I would be able to achieve my war goals. to view what Empire ID the empire you want has,. The Assimilation* wargoal is just there to allow you to actually do it. In an offensive war, I have occupied every system and planet. Achieve War Goals : r/StellarisOnConsole. At least that's for wars of conquest anyway, not sure about other types of casus belli wars. Stellaris. i left my save off last night after the rest of the Galaxy declared war on me with them all being in a federation so my goal right now is to survive the war while gaining menace. It indicated that I would gain the claimed system, plus the influence for humiliation, and my enemy would recieve the penalty for humiliation. We took down the crisis but the war is still going on with the allied player now being the main target. The planets is a big one, that means. I don't recall ever using Impose Ideology as a war goal. Depends on the war goal. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrender so wtf is going on there? any way to make them give up? btw achieve war goals is -198 and status quo at +87. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. i am currently playing as a devouring swarm that took the crisis perk. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Use a chattel slave economy for your core resource needs, including a food economy to power alloy production. ago. 1) Purge. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. we start destroying the enemy, get them to 100% war exhaust in like 5 years. Every war I get into ends in a "white peace". So, I haven't played in a long time, but it seems to just be impossible sometimes to achieve war goals. Surrender? They go free. Personal goal-setting tips. Show command help. Which makes no sense. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. A Weapon of Mass. (during the war, no need to spend influence). Except when I try to declare war, there is a vote in the federation (hegemmon) that my overlord controls, and it. #10. Search our database of 60 Stellaris war goal IDs. A complete and up-to-date searchable list of all Stellaris war goal IDs. My guess is you've not conquered any of their planets, and so there is a "demanding unclaimed territory" modifier. DLC. In my opinion this is better than Achieve War Goals because the new nation created will mirror your ethics. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. A place to share content, ask questions and/or talk about the 4X grand strategy…Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. But they were still -75 on agreeing to surrender entirely and becoming my vassal. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. enemy is at 100% war attrition. In this play through, ive been in 2 wars that have gone like this. I used the conquer casus belli. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Elitewrecker PT Dec 29, 2016 @ 6:57am. "The Great Irassian Conflict" is probably conquest or animosity. I declared war on an empire and their allies and I've conquered all their systems, occupied all. In general, use your navy to occupy solar systems and use your army to occupy planets.